Crown of the Kobold King
Different values: 42
=====================================
object {Crown of the Kobold King}
    _id : string {Crown of the Kobold King._id} (all different values)
    img : string {Crown of the Kobold King.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x27)
        'systems/pf2e/icons/default-icons/hazard.svg' (x15)
    items : array<object> {Crown of the Kobold King.items}
        Length: min=1 max=29
        Value type: object {Crown of the Kobold King.items.[]}
            _id : string {Crown of the Kobold King.items.[]._id} (287 different values)
            img : string {Crown of the Kobold King.items.[].img} (99 different values)
            name : string {Crown of the Kobold King.items.[].name} (213 different values)
            sort : integer {Crown of the Kobold King.items.[].sort} (30 different values)
            system : object {Crown of the Kobold King.items.[].system}
                [acBonus] : integer {Crown of the Kobold King.items.[].system.acBonus} (2 different values)
                    1 (x4)
                    2 (x3)
                [actionType] : object {Crown of the Kobold King.items.[].system.actionType}
                    value : string {Crown of the Kobold King.items.[].system.actionType.value} (4 different values)
                        'passive' (x47)
                        'action' (x30)
                        'reaction' (x21)
                        'free' (x1)
                [actions] : object {Crown of the Kobold King.items.[].system.actions}
                    [value] : integer {Crown of the Kobold King.items.[].system.actions.value} (3 different values)
                        1 (x18)
                        2 (x8)
                        3 (x4)
                [area] : object {Crown of the Kobold King.items.[].system.area}
                    type : string {Crown of the Kobold King.items.[].system.area.type} (4 different values)
                        'burst' (x5)
                        'emanation' (x5)
                        'line' (x3)
                        'cone' (x1)
                    value : integer {Crown of the Kobold King.items.[].system.area.value} (6 different values)
                        30 (x4)
                        20 (x3)
                        120 (x2)
                        60 (x2)
                        10 (x2)
                        15 (x1)
                rules : ignored (Foundry rules object) {Crown of the Kobold King.items.[].system.rules}
                [attack] : object {Crown of the Kobold King.items.[].system.attack}
                    value : string {Crown of the Kobold King.items.[].system.attack.value} (same value: '')
                [checkPenalty] : integer {Crown of the Kobold King.items.[].system.checkPenalty} (same value: -1)
                [counteraction] : boolean {Crown of the Kobold King.items.[].system.counteraction} (2 different values)
                    False (x84)
                    True (x4)
                publication : object {Crown of the Kobold King.items.[].system.publication}
                    license : string {Crown of the Kobold King.items.[].system.publication.license} (2 different values)
                        'OGL' (x284)
                        'ORC' (x3)
                    remaster : boolean {Crown of the Kobold King.items.[].system.publication.remaster} (2 different values)
                        False (x284)
                        True (x3)
                    title : string {Crown of the Kobold King.items.[].system.publication.title} (7 different values)
                        '' (x135)
                        'Pathfinder Core Rulebook' (x110)
                        'Pathfinder Bestiary' (x20)
                        'Pathfinder Adventure: Crown of the Kobold King' (x12)
                        'Pathfinder Bestiary 2' (x6)
                        'Pathfinder Player Core' (x3)
                        'Pathfinder Advanced Player\'s Guide' (x1)
                [attackEffects] : object {Crown of the Kobold King.items.[].system.attackEffects}
                    [custom] : string {Crown of the Kobold King.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Crown of the Kobold King.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Crown of the Kobold King.items.[].system.attackEffects.value.[]} (7 different values)
                            'grab' (x5)
                            'ghoul-paralysis' (x2)
                            'blinding-rot' (x1)
                            'drain-life' (x1)
                            'drain-mind' (x1)
                            'ghoul-ghoul-fever' (x1)
                            'critical-ignition' (x1)
                [autoHeightenLevel] : object {Crown of the Kobold King.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Crown of the Kobold King.items.[].system.baseItem} (12 different values)
                [bonus] : object {Crown of the Kobold King.items.[].system.bonus}
                    value : integer {Crown of the Kobold King.items.[].system.bonus.value} (15 different values)
                [bonusDamage] : object {Crown of the Kobold King.items.[].system.bonusDamage}
                    value : integer {Crown of the Kobold King.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Crown of the Kobold King.items.[].system.bulk}
                    value : mixed
                        integer {Crown of the Kobold King.items.[].system.bulk.value} (3 different values)
                            1 (x13)
                            0 (x8)
                            2 (x1)
                        float {Crown of the Kobold King.items.[].system.bulk.value} (same value: 0,1)
                    [capacity] : integer {Crown of the Kobold King.items.[].system.bulk.capacity} (same value: 0)
                    [heldOrStowed] : integer {Crown of the Kobold King.items.[].system.bulk.heldOrStowed} (same value: 0)
                    [ignored] : integer {Crown of the Kobold King.items.[].system.bulk.ignored} (same value: 0)
                [category] : string {Crown of the Kobold King.items.[].system.category} (11 different values)
                [collapsed] : boolean {Crown of the Kobold King.items.[].system.collapsed} (same value: False)
                [containerId] : empty
                [cost] : object {Crown of the Kobold King.items.[].system.cost}
                    value : string {Crown of the Kobold King.items.[].system.cost.value} (same value: '')
                [damage] : object {Crown of the Kobold King.items.[].system.damage}
                    [0] : object {Crown of the Kobold King.items.[].system.damage.0}
                        [applyMod] : boolean {Crown of the Kobold King.items.[].system.damage.0.applyMod} (2 different values)
                            False (x17)
                            True (x6)
                        [category] : empty
                        formula : string {Crown of the Kobold King.items.[].system.damage.0.formula} (12 different values)
                        kinds : array<string> {Crown of the Kobold King.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Crown of the Kobold King.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x27)
                                'healing' (x5)
                        materials : array<> {Crown of the Kobold King.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Crown of the Kobold King.items.[].system.damage.0.type} (12 different values)
                    [9k8ayqgvgultdghx] : object {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx}
                        applyMod : boolean {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2')
                        kinds : array<string> {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.kinds}
                            Length: min=1 max=1
                            Value type: string {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing')
                        materials : array<> {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Crown of the Kobold King.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped')
                    [damageType] : string {Crown of the Kobold King.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x10)
                        'slashing' (x3)
                        'bludgeoning' (x2)
                    [dice] : integer {Crown of the Kobold King.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Crown of the Kobold King.items.[].system.damage.die} (4 different values)
                        'd4' (x8)
                        'd6' (x4)
                        'd8' (x2)
                        'd10' (x1)
                    [formula] : string {Crown of the Kobold King.items.[].system.damage.formula} (same value: '1d8')
                    [gcovwqxwitqchoin] : object {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Crown of the Kobold King.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    [kind] : string {Crown of the Kobold King.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {Crown of the Kobold King.items.[].system.damage.type} (same value: 'vitality')
                [damageRolls] : object {Crown of the Kobold King.items.[].system.damageRolls}
                    [0] : object {Crown of the Kobold King.items.[].system.damageRolls.0}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.0.damage} (5 different values)
                            '2d6+3' (x1)
                            '2d4+8' (x1)
                            '2d8+8' (x1)
                            '1d8+3' (x1)
                            '1d6' (x1)
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.0.damageType} (4 different values)
                            'bludgeoning' (x2)
                            'fire' (x1)
                            'piercing' (x1)
                            'acid' (x1)
                    [0FXBw7WkDMzMujNn] : object {Crown of the Kobold King.items.[].system.damageRolls.0FXBw7WkDMzMujNn}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.0FXBw7WkDMzMujNn.damage} (same value: '4d8')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.0FXBw7WkDMzMujNn.damageType} (same value: 'fire')
                    [1] : object {Crown of the Kobold King.items.[].system.damageRolls.1}
                        [category] : string {Crown of the Kobold King.items.[].system.damageRolls.1.category} (same value: 'persistent')
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.1.damage} (2 different values)
                            '1d6' (x3)
                            '2d6' (x1)
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.1.damageType} (2 different values)
                            'fire' (x3)
                            'acid' (x1)
                    [1QswrTiNJh2bqiIN] : object {Crown of the Kobold King.items.[].system.damageRolls.1QswrTiNJh2bqiIN}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.1QswrTiNJh2bqiIN.damage} (same value: '1d4+2')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.1QswrTiNJh2bqiIN.damageType} (same value: 'slashing')
                    [2] : object {Crown of the Kobold King.items.[].system.damageRolls.2}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.2.damage} (same value: '2d6')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.2.damageType} (same value: 'poison')
                    [3V61SRYB9vmPEU0F] : object {Crown of the Kobold King.items.[].system.damageRolls.3V61SRYB9vmPEU0F}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.3V61SRYB9vmPEU0F.damage} (same value: '2d8+7')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.3V61SRYB9vmPEU0F.damageType} (same value: 'slashing')
                    [7B6rmGFJHwcl1Rw8] : object {Crown of the Kobold King.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8.damage} (same value: '2d6+9')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.7B6rmGFJHwcl1Rw8.damageType} (same value: 'bludgeoning')
                    [7lQTslHs5BpXjof8] : object {Crown of the Kobold King.items.[].system.damageRolls.7lQTslHs5BpXjof8}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.7lQTslHs5BpXjof8.damage} (same value: '2d6+7')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.7lQTslHs5BpXjof8.damageType} (same value: 'piercing')
                    [80CJWkOChuKDO29g] : object {Crown of the Kobold King.items.[].system.damageRolls.80CJWkOChuKDO29g}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.80CJWkOChuKDO29g.damage} (same value: '2d4+7')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.80CJWkOChuKDO29g.damageType} (same value: 'piercing')
                    [9sBuj7JwzUinpvqr] : object {Crown of the Kobold King.items.[].system.damageRolls.9sBuj7JwzUinpvqr}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.9sBuj7JwzUinpvqr.damage} (same value: '1d8+3')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.9sBuj7JwzUinpvqr.damageType} (same value: 'piercing')
                    [EyC5XOyL57FpSo90] : object {Crown of the Kobold King.items.[].system.damageRolls.EyC5XOyL57FpSo90}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.EyC5XOyL57FpSo90.damage} (same value: '2d8+7')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.EyC5XOyL57FpSo90.damageType} (same value: 'slashing')
                    [IQVFR2vfInb9zKkb] : object {Crown of the Kobold King.items.[].system.damageRolls.IQVFR2vfInb9zKkb}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.IQVFR2vfInb9zKkb.damage} (same value: '1d4+3')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.IQVFR2vfInb9zKkb.damageType} (same value: 'piercing')
                    [KfFECxyQF0PYjpkn] : object {Crown of the Kobold King.items.[].system.damageRolls.KfFECxyQF0PYjpkn}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.KfFECxyQF0PYjpkn.damage} (same value: '1d8')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.KfFECxyQF0PYjpkn.damageType} (same value: 'piercing')
                    [Nd2YRIIZNrhPz79i] : object {Crown of the Kobold King.items.[].system.damageRolls.Nd2YRIIZNrhPz79i}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.Nd2YRIIZNrhPz79i.damage} (same value: '1d4-1')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.Nd2YRIIZNrhPz79i.damageType} (same value: 'bludgeoning')
                    [NhctkcZyZ6rxXiZf] : object {Crown of the Kobold King.items.[].system.damageRolls.NhctkcZyZ6rxXiZf}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.NhctkcZyZ6rxXiZf.damage} (same value: '2d4')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.NhctkcZyZ6rxXiZf.damageType} (same value: 'piercing')
                    [OPCglv3M455iI6Ww] : object {Crown of the Kobold King.items.[].system.damageRolls.OPCglv3M455iI6Ww}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.OPCglv3M455iI6Ww.damage} (same value: '2d8+7')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.OPCglv3M455iI6Ww.damageType} (same value: 'slashing')
                    [P2u2iD6OVvbybVds] : object {Crown of the Kobold King.items.[].system.damageRolls.P2u2iD6OVvbybVds}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.P2u2iD6OVvbybVds.damage} (same value: '2d6+4')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.P2u2iD6OVvbybVds.damageType} (same value: 'slashing')
                    [PWoaI23MNNCTlmjj] : object {Crown of the Kobold King.items.[].system.damageRolls.PWoaI23MNNCTlmjj}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.PWoaI23MNNCTlmjj.damage} (same value: '2d4+7')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.PWoaI23MNNCTlmjj.damageType} (same value: 'slashing')
                    [PjmnyuXhaeICB8Xr] : object {Crown of the Kobold King.items.[].system.damageRolls.PjmnyuXhaeICB8Xr}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.PjmnyuXhaeICB8Xr.damage} (same value: '1d6')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.PjmnyuXhaeICB8Xr.damageType} (same value: 'poison')
                    [QmKEPJ9LhcuqCusD] : object {Crown of the Kobold King.items.[].system.damageRolls.QmKEPJ9LhcuqCusD}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.QmKEPJ9LhcuqCusD.damage} (same value: '1d4+3')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.QmKEPJ9LhcuqCusD.damageType} (same value: 'piercing')
                    [U9UFI7oh3MnOjtVA] : object {Crown of the Kobold King.items.[].system.damageRolls.U9UFI7oh3MnOjtVA}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.U9UFI7oh3MnOjtVA.damage} (same value: '1d8+1')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.U9UFI7oh3MnOjtVA.damageType} (same value: 'bludgeoning')
                    [WCeAWVBmyohI8KZd] : object {Crown of the Kobold King.items.[].system.damageRolls.WCeAWVBmyohI8KZd}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.WCeAWVBmyohI8KZd.damage} (same value: '1d4-1')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.WCeAWVBmyohI8KZd.damageType} (same value: 'piercing')
                    [WZRKyzucjumfA7Ml] : object {Crown of the Kobold King.items.[].system.damageRolls.WZRKyzucjumfA7Ml}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.WZRKyzucjumfA7Ml.damage} (same value: '1d12+6')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.WZRKyzucjumfA7Ml.damageType} (same value: 'slashing')
                    [Z8qDKKzvvA5rCvd1] : object {Crown of the Kobold King.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1.damage} (same value: '1d4+1')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.Z8qDKKzvvA5rCvd1.damageType} (same value: 'piercing')
                    [Zq0jH6YhADYcRUjY] : object {Crown of the Kobold King.items.[].system.damageRolls.Zq0jH6YhADYcRUjY}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.Zq0jH6YhADYcRUjY.damage} (same value: '1d6+3')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.Zq0jH6YhADYcRUjY.damageType} (same value: 'slashing')
                    [bn4MzhZUNkt8O8IU] : object {Crown of the Kobold King.items.[].system.damageRolls.bn4MzhZUNkt8O8IU}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damage} (same value: '2d8+9')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damageType} (same value: 'piercing')
                    [cKDXeIGAwgkq89ki] : object {Crown of the Kobold King.items.[].system.damageRolls.cKDXeIGAwgkq89ki}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.cKDXeIGAwgkq89ki.damage} (same value: '1d4+3')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.cKDXeIGAwgkq89ki.damageType} (same value: 'piercing')
                    [d4PoNF7b56hcHAZE] : object {Crown of the Kobold King.items.[].system.damageRolls.d4PoNF7b56hcHAZE}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.d4PoNF7b56hcHAZE.damage} (same value: '2d8+6')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.d4PoNF7b56hcHAZE.damageType} (same value: 'void')
                    [d5n5Sr1PGXThU5ay] : object {Crown of the Kobold King.items.[].system.damageRolls.d5n5Sr1PGXThU5ay}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.d5n5Sr1PGXThU5ay.damage} (same value: '1d6+3')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.d5n5Sr1PGXThU5ay.damageType} (same value: 'slashing')
                    [e3wVZHkKMezs0m4z] : object {Crown of the Kobold King.items.[].system.damageRolls.e3wVZHkKMezs0m4z}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.e3wVZHkKMezs0m4z.damage} (same value: '1d10+6')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.e3wVZHkKMezs0m4z.damageType} (same value: 'piercing')
                    [eyzZ0Ql1DXpRJKTO] : object {Crown of the Kobold King.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO.damage} (same value: '2d6+9')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.eyzZ0Ql1DXpRJKTO.damageType} (same value: 'bludgeoning')
                    [feaC5GkeQjSLnGgh] : object {Crown of the Kobold King.items.[].system.damageRolls.feaC5GkeQjSLnGgh}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.feaC5GkeQjSLnGgh.damage} (same value: '2d6+5')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.feaC5GkeQjSLnGgh.damageType} (same value: 'bludgeoning')
                    [hJ2I1SuJ7frgBrWS] : object {Crown of the Kobold King.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS.damage} (same value: '1d6')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.hJ2I1SuJ7frgBrWS.damageType} (same value: 'piercing')
                    [lNFirbE9gi12F88m] : object {Crown of the Kobold King.items.[].system.damageRolls.lNFirbE9gi12F88m}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.lNFirbE9gi12F88m.damage} (same value: '1d6+3')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.lNFirbE9gi12F88m.damageType} (same value: 'piercing')
                    [lVMlPLKKfOZM6NOi] : object {Crown of the Kobold King.items.[].system.damageRolls.lVMlPLKKfOZM6NOi}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.lVMlPLKKfOZM6NOi.damage} (same value: '2d4+7')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.lVMlPLKKfOZM6NOi.damageType} (same value: 'bludgeoning')
                    [mubnate22akym2bmml8l] : object {Crown of the Kobold King.items.[].system.damageRolls.mubnate22akym2bmml8l}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+7')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning')
                    [ptVe7X9DzMOKKXf8] : object {Crown of the Kobold King.items.[].system.damageRolls.ptVe7X9DzMOKKXf8}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.ptVe7X9DzMOKKXf8.damage} (same value: '1d8+6')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.ptVe7X9DzMOKKXf8.damageType} (same value: 'bludgeoning')
                    [q1b27rducnfsw975xc81] : object {Crown of the Kobold King.items.[].system.damageRolls.q1b27rducnfsw975xc81}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.q1b27rducnfsw975xc81.damage} (same value: '1d10+2')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.q1b27rducnfsw975xc81.damageType} (same value: 'bludgeoning')
                    [qFEplcqXtt8o47ei] : object {Crown of the Kobold King.items.[].system.damageRolls.qFEplcqXtt8o47ei}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.qFEplcqXtt8o47ei.damage} (same value: '2d6+9')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.qFEplcqXtt8o47ei.damageType} (same value: 'slashing')
                    [stgK5EVCHQWMmHa0] : object {Crown of the Kobold King.items.[].system.damageRolls.stgK5EVCHQWMmHa0}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.stgK5EVCHQWMmHa0.damage} (same value: '4d6+3')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.stgK5EVCHQWMmHa0.damageType} (same value: 'piercing')
                    [udRm7A79JSuGYfVD] : object {Crown of the Kobold King.items.[].system.damageRolls.udRm7A79JSuGYfVD}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.udRm7A79JSuGYfVD.damage} (same value: '1d4+3')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.udRm7A79JSuGYfVD.damageType} (same value: 'piercing')
                    npWXuSmAZUurrnW3 : object {Crown of the Kobold King.items.[].system.damageRolls.npWXuSmAZUurrnW3}
                        damage : string {Crown of the Kobold King.items.[].system.damageRolls.npWXuSmAZUurrnW3.damage} (same value: '1d4+3')
                        damageType : string {Crown of the Kobold King.items.[].system.damageRolls.npWXuSmAZUurrnW3.damageType} (same value: 'piercing')
                [deathNote] : boolean {Crown of the Kobold King.items.[].system.deathNote} (same value: True)
                [defense] : object {Crown of the Kobold King.items.[].system.defense}
                    save : object {Crown of the Kobold King.items.[].system.defense.save}
                        basic : boolean {Crown of the Kobold King.items.[].system.defense.save.basic} (2 different values)
                            False (x26)
                            True (x15)
                        statistic : string {Crown of the Kobold King.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x21)
                            'fortitude' (x12)
                            'reflex' (x8)
                description : object {Crown of the Kobold King.items.[].system.description}
                    [gm] : string {Crown of the Kobold King.items.[].system.description.gm} (same value: '<p>To prisoner cages</p>')
                    value : string {Crown of the Kobold King.items.[].system.description.value} (180 different values)
                [dexCap] : integer {Crown of the Kobold King.items.[].system.dexCap} (2 different values)
                    4 (x4)
                    3 (x3)
                [duration] : object {Crown of the Kobold King.items.[].system.duration}
                    sustained : boolean {Crown of the Kobold King.items.[].system.duration.sustained} (2 different values)
                        False (x79)
                        True (x9)
                    value : string {Crown of the Kobold King.items.[].system.duration.value} (14 different values)
                [equipped] : object {Crown of the Kobold King.items.[].system.equipped}
                    carryType : string {Crown of the Kobold King.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x35)
                        'held' (x5)
                    [handsHeld] : integer {Crown of the Kobold King.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x30)
                        1 (x5)
                    [inSlot] : boolean {Crown of the Kobold King.items.[].system.equipped.inSlot} (2 different values)
                        True (x8)
                        False (x1)
                    [invested] : empty
                [frequency] : object {Crown of the Kobold King.items.[].system.frequency}
                    max : integer {Crown of the Kobold King.items.[].system.frequency.max} (same value: 1)
                    per : string {Crown of the Kobold King.items.[].system.frequency.per} (3 different values)
                        'day' (x2)
                        'PT1H' (x2)
                        'turn' (x1)
                    [value] : integer {Crown of the Kobold King.items.[].system.frequency.value} (same value: 1)
                [group] : string {Crown of the Kobold King.items.[].system.group} (10 different values)
                    'leather' (x7)
                    'knife' (x5)
                    'flail' (x2)
                    'axe' (x2)
                    'club' (x1)
                    'bow' (x1)
                    'sword' (x1)
                    'crossbow' (x1)
                    'hammer' (x1)
                    'pick' (x1)
                [hardness] : integer {Crown of the Kobold King.items.[].system.hardness} (same value: 0)
                [heightening] : object {Crown of the Kobold King.items.[].system.heightening}
                    [damage] : object {Crown of the Kobold King.items.[].system.heightening.damage}
                        [0] : string {Crown of the Kobold King.items.[].system.heightening.damage.0} (8 different values)
                            '1d4' (x7)
                            '2d6' (x5)
                            '1d8' (x4)
                            '1d6' (x3)
                            '1d12' (x2)
                            '2d4' (x2)
                            '1d10+4' (x1)
                            '1d10' (x1)
                        [9k8ayqgvgultdghx] : string {Crown of the Kobold King.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2')
                    [interval] : integer {Crown of the Kobold King.items.[].system.heightening.interval} (2 different values)
                        1 (x24)
                        2 (x2)
                    type : string {Crown of the Kobold King.items.[].system.heightening.type} (2 different values)
                        'interval' (x26)
                        'fixed' (x18)
                    [levels] : object {Crown of the Kobold King.items.[].system.heightening.levels}
                        [3] : object {Crown of the Kobold King.items.[].system.heightening.levels.3}
                            [range] : object {Crown of the Kobold King.items.[].system.heightening.levels.3.range}
                                value : string {Crown of the Kobold King.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
                            [target] : object {Crown of the Kobold King.items.[].system.heightening.levels.3.target}
                                value : string {Crown of the Kobold King.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    '5 creatures' (x5)
                                    '1 unattended object with a Bulk of 1 or less' (x2)
                                    '10 objects' (x2)
                            damage : object {Crown of the Kobold King.items.[].system.heightening.levels.3.damage}
                                0 : object {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Crown of the Kobold King.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [5] : object {Crown of the Kobold King.items.[].system.heightening.levels.5}
                            [range] : object {Crown of the Kobold King.items.[].system.heightening.levels.5.range}
                                value : string {Crown of the Kobold King.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
                            [target] : object {Crown of the Kobold King.items.[].system.heightening.levels.5.target}
                                value : string {Crown of the Kobold King.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                            damage : object {Crown of the Kobold King.items.[].system.heightening.levels.5.damage}
                                0 : object {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Crown of the Kobold King.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [6] : object {Crown of the Kobold King.items.[].system.heightening.levels.6}
                            target : object {Crown of the Kobold King.items.[].system.heightening.levels.6.target}
                                value : string {Crown of the Kobold King.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                        [7] : object {Crown of the Kobold King.items.[].system.heightening.levels.7}
                            [target] : object {Crown of the Kobold King.items.[].system.heightening.levels.7.target}
                                value : string {Crown of the Kobold King.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    '1 unattended object with a Bulk of 2 or less' (x2)
                                    '10 creatures' (x1)
                            damage : object {Crown of the Kobold King.items.[].system.heightening.levels.7.damage}
                                0 : object {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Crown of the Kobold King.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [8] : object {Crown of the Kobold King.items.[].system.heightening.levels.8}
                            target : object {Crown of the Kobold King.items.[].system.heightening.levels.8.target}
                                value : string {Crown of the Kobold King.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        9 : object {Crown of the Kobold King.items.[].system.heightening.levels.9}
                            damage : object {Crown of the Kobold King.items.[].system.heightening.levels.9.damage}
                                0 : object {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Crown of the Kobold King.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [hp] : object {Crown of the Kobold King.items.[].system.hp}
                    max : integer {Crown of the Kobold King.items.[].system.hp.max} (same value: 0)
                    value : integer {Crown of the Kobold King.items.[].system.hp.value} (same value: 0)
                [level] : object {Crown of the Kobold King.items.[].system.level}
                    value : integer {Crown of the Kobold King.items.[].system.level.value} (10 different values)
                        1 (x65)
                        0 (x29)
                        2 (x12)
                        3 (x9)
                        4 (x6)
                        5 (x2)
                        7 (x2)
                        10 (x1)
                        8 (x1)
                        9 (x1)
                [location] : object {Crown of the Kobold King.items.[].system.location}
                    [heightenedLevel] : integer {Crown of the Kobold King.items.[].system.location.heightenedLevel} (4 different values)
                        1 (x11)
                        2 (x7)
                        4 (x5)
                        3 (x5)
                    value : string {Crown of the Kobold King.items.[].system.location.value} (12 different values)
                [material] : object {Crown of the Kobold King.items.[].system.material}
                    [grade] : string {Crown of the Kobold King.items.[].system.material.grade} (same value: 'low')
                    [type] : string {Crown of the Kobold King.items.[].system.material.type} (same value: 'cold-iron')
                [mod] : object {Crown of the Kobold King.items.[].system.mod}
                    value : integer {Crown of the Kobold King.items.[].system.mod.value} (4 different values)
                        7 (x2)
                        17 (x1)
                        4 (x1)
                        14 (x1)
                [overlays] : object {Crown of the Kobold King.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Crown of the Kobold King.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Crown of the Kobold King.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x3)
                                        'healing' (x3)
                                        'manipulate' (x3)
                                        'vitality' (x3)
                    [4gyp3qlsv5ywdyjq] : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Crown of the Kobold King.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [7qdtetowq348s9oc] : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Crown of the Kobold King.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Crown of the Kobold King.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x3)
                                        'healing' (x3)
                                        'manipulate' (x3)
                                        'vitality' (x3)
                    [cUFX7ExSLeoa3vIF] : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Crown of the Kobold King.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [lfxcoz2d3f8j2zq1] : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Crown of the Kobold King.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x3)
                                        'healing' (x3)
                                        'manipulate' (x3)
                                        'vitality' (x3)
                    [pq7cxntbz4s8g5ik] : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Crown of the Kobold King.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Crown of the Kobold King.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [z04svm1cvfcxtplb] : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Crown of the Kobold King.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [zFWsMjoeCnLxqJaV] : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Crown of the Kobold King.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Crown of the Kobold King.items.[].system.prepared}
                    [flexible] : boolean {Crown of the Kobold King.items.[].system.prepared.flexible} (same value: False)
                    value : string {Crown of the Kobold King.items.[].system.prepared.value} (4 different values)
                        'prepared' (x4)
                        'focus' (x4)
                        'spontaneous' (x3)
                        'innate' (x1)
                [price] : object {Crown of the Kobold King.items.[].system.price}
                    [per] : integer {Crown of the Kobold King.items.[].system.price.per} (same value: 10)
                    value : object {Crown of the Kobold King.items.[].system.price.value}
                        [gp] : integer {Crown of the Kobold King.items.[].system.price.value.gp} (13 different values)
                        [sp] : integer {Crown of the Kobold King.items.[].system.price.value.sp} (5 different values)
                            2 (x4)
                            1 (x3)
                            4 (x2)
                            9 (x1)
                            3 (x1)
                [proficiency] : object {Crown of the Kobold King.items.[].system.proficiency}
                    value : integer {Crown of the Kobold King.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {Crown of the Kobold King.items.[].system.proficient}
                    value : integer {Crown of the Kobold King.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Crown of the Kobold King.items.[].system.quantity} (6 different values)
                    1 (x33)
                    2 (x3)
                    20 (x1)
                    4 (x1)
                    3 (x1)
                    10 (x1)
                [range] : mixed
                    object {Crown of the Kobold King.items.[].system.range}
                        value : string {Crown of the Kobold King.items.[].system.range.value} (10 different values)
                            '30 feet' (x35)
                            '' (x19)
                            '120 feet' (x12)
                            'touch' (x9)
                            'varies' (x4)
                            '500 feet' (x3)
                            '60 feet' (x3)
                            '10 feet' (x1)
                            '100 feet' (x1)
                            '0 feet' (x1)
                    integer {Crown of the Kobold King.items.[].system.range} (2 different values)
                        60 (x1)
                        120 (x1)
                [reload] : object {Crown of the Kobold King.items.[].system.reload}
                    value : string {Crown of the Kobold King.items.[].system.reload.value} (4 different values)
                        '' (x8)
                        '-' (x5)
                        '0' (x1)
                        '1' (x1)
                [requirements] : string {Crown of the Kobold King.items.[].system.requirements} (3 different values)
                    '' (x86)
                    '3 gp silver bell focus' (x1)
                    'Your most recent action dealt damage to a target.' (x1)
                [runes] : object {Crown of the Kobold King.items.[].system.runes}
                    potency : integer {Crown of the Kobold King.items.[].system.runes.potency} (2 different values)
                        0 (x19)
                        1 (x3)
                    property : array<string> {Crown of the Kobold King.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Crown of the Kobold King.items.[].system.runes.property.[]} (same value: 'returning')
                    [resilient] : integer {Crown of the Kobold King.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Crown of the Kobold King.items.[].system.runes.striking} (2 different values)
                        0 (x12)
                        1 (x3)
                [showSlotlessLevels] : object {Crown of the Kobold King.items.[].system.showSlotlessLevels}
                    value : boolean {Crown of the Kobold King.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Crown of the Kobold King.items.[].system.size} (same value: 'med')
                [slots] : object {Crown of the Kobold King.items.[].system.slots}
                    [slot0] : object {Crown of the Kobold King.items.[].system.slots.slot0}
                        max : integer {Crown of the Kobold King.items.[].system.slots.slot0.max} (2 different values)
                            5 (x2)
                            4 (x1)
                        prepared : array<object> {Crown of the Kobold King.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {Crown of the Kobold King.items.[].system.slots.slot0.prepared.[]}
                                id : string {Crown of the Kobold King.items.[].system.slots.slot0.prepared.[].id} (14 different values)
                    [slot1] : object {Crown of the Kobold King.items.[].system.slots.slot1}
                        max : integer {Crown of the Kobold King.items.[].system.slots.slot1.max} (2 different values)
                            3 (x5)
                            4 (x1)
                        [prepared] : array<object> {Crown of the Kobold King.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Crown of the Kobold King.items.[].system.slots.slot1.prepared.[]}
                                id : string {Crown of the Kobold King.items.[].system.slots.slot1.prepared.[].id} (9 different values)
                                    '2QFifJcq8uO69yOv' (x1)
                                    'wZHHT1Z20wjpquOs' (x1)
                                    'XShxXboThYkpk6B0' (x1)
                                    'RqHbebo52iwvVri4' (x1)
                                    'cNt2Z6DBf6fVBwmQ' (x1)
                                    '8Bau3KrgIQ2xtQNg' (x1)
                                    'BtmJwzK9mcLOqlO5' (x1)
                                    'nFIdte3BVERYJPZQ' (x1)
                                    'FJiRSCX2hMDFi3I7' (x1)
                        [value] : integer {Crown of the Kobold King.items.[].system.slots.slot1.value} (2 different values)
                            3 (x2)
                            4 (x1)
                    [slot2] : object {Crown of the Kobold King.items.[].system.slots.slot2}
                        max : integer {Crown of the Kobold King.items.[].system.slots.slot2.max} (2 different values)
                            3 (x3)
                            4 (x1)
                        [prepared] : array<object> {Crown of the Kobold King.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Crown of the Kobold King.items.[].system.slots.slot2.prepared.[]}
                                id : string {Crown of the Kobold King.items.[].system.slots.slot2.prepared.[].id} (6 different values)
                                    'EPPCW0kqGXhsCECI' (x1)
                                    '1HoWE81pZ36stpoI' (x1)
                                    'KEARykZaBbM5gNzU' (x1)
                                    'aQAgiMJWLyGpcvjQ' (x1)
                                    'VS74qisq2oxZqhfg' (x1)
                                    'nFIdte3BVERYJPZQ' (x1)
                        [value] : integer {Crown of the Kobold King.items.[].system.slots.slot2.value} (2 different values)
                            4 (x1)
                            3 (x1)
                    [slot3] : object {Crown of the Kobold King.items.[].system.slots.slot3}
                        max : integer {Crown of the Kobold King.items.[].system.slots.slot3.max} (2 different values)
                            3 (x2)
                            2 (x1)
                        [prepared] : array<object> {Crown of the Kobold King.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=3
                            Value type: object {Crown of the Kobold King.items.[].system.slots.slot3.prepared.[]}
                                id : string {Crown of the Kobold King.items.[].system.slots.slot3.prepared.[].id} (5 different values)
                                    'YyBewhyb28CfpSho' (x1)
                                    'wXKthIxx45Huq2FJ' (x1)
                                    '0niRQpDw9hL4Ww5r' (x1)
                                    'Bhdtzwhldilha2BA' (x1)
                                    '4S9ED9N4zgfiSVey' (x1)
                        [value] : integer {Crown of the Kobold King.items.[].system.slots.slot3.value} (same value: 3)
                    [slot4] : object {Crown of the Kobold King.items.[].system.slots.slot4}
                        max : integer {Crown of the Kobold King.items.[].system.slots.slot4.max} (2 different values)
                            3 (x2)
                            4 (x1)
                        [prepared] : array<object> {Crown of the Kobold King.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=4
                            Value type: object {Crown of the Kobold King.items.[].system.slots.slot4.prepared.[]}
                                id : string {Crown of the Kobold King.items.[].system.slots.slot4.prepared.[].id} (4 different values)
                                    'ZScMzlFNnWZ5TL61' (x4)
                                    'PuPIqqYTp9WNMMaF' (x1)
                                    'JKCmThWfnRilP6Ut' (x1)
                                    'sm5bJosOQaRPgaA0' (x1)
                        value : integer {Crown of the Kobold King.items.[].system.slots.slot4.value} (same value: 3)
                [slug] : string {Crown of the Kobold King.items.[].system.slug} (99 different values)
                [specific] : object {Crown of the Kobold King.items.[].system.specific}
                    material : object {Crown of the Kobold King.items.[].system.specific.material}
                        [base] : array<object> {Crown of the Kobold King.items.[].system.specific.material.base}
                            Length: min=1 max=1
                            Value type: object {Crown of the Kobold King.items.[].system.specific.material.base.[]}
                                thickness : string {Crown of the Kobold King.items.[].system.specific.material.base.[].thickness} (same value: 'thin')
                                type : string {Crown of the Kobold King.items.[].system.specific.material.base.[].type} (same value: 'steel')
                        [grade] : string {Crown of the Kobold King.items.[].system.specific.material.grade} (same value: 'low')
                        [type] : string {Crown of the Kobold King.items.[].system.specific.material.type} (same value: 'cold-iron')
                    runes : object {Crown of the Kobold King.items.[].system.specific.runes}
                        potency : integer {Crown of the Kobold King.items.[].system.specific.runes.potency} (same value: 1)
                        property : array<> {Crown of the Kobold King.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: empty
                        striking : integer {Crown of the Kobold King.items.[].system.specific.runes.striking} (same value: 1)
                [speedPenalty] : integer {Crown of the Kobold King.items.[].system.speedPenalty} (same value: 0)
                [spell] : object {Crown of the Kobold King.items.[].system.spell}
                    _id : string {Crown of the Kobold King.items.[].system.spell._id} (same value: 'Oz6qXPCmbZl3IjNR')
                    flags : object {Crown of the Kobold King.items.[].system.spell.flags}
                        core : object {Crown of the Kobold King.items.[].system.spell.flags.core}
                            sourceId : string {Crown of the Kobold King.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.5KobTMrZeZxuXMgl')
                    img : string {Crown of the Kobold King.items.[].system.spell.img} (same value: 'icons/creatures/invertebrates/spider-striped-web-red.webp')
                    name : string {Crown of the Kobold King.items.[].system.spell.name} (same value: 'Spider Climb')
                    sort : integer {Crown of the Kobold King.items.[].system.spell.sort} (same value: 0)
                    system : object {Crown of the Kobold King.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Crown of the Kobold King.items.[].system.spell.system.cost}
                            value : string {Crown of the Kobold King.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Crown of the Kobold King.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Crown of the Kobold King.items.[].system.spell.system.damage}
                        description : object {Crown of the Kobold King.items.[].system.spell.system.description}
                            value : string {Crown of the Kobold King.items.[].system.spell.system.description.value} (same value: '<p>Tiny clinging hairs sprout across the creature\'s hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed.</p>
                            <hr />
                            <p><strong>Heightened (5th)</strong> The duration increases to 1 hour.</p>')
                        duration : object {Crown of the Kobold King.items.[].system.spell.system.duration}
                            sustained : boolean {Crown of the Kobold King.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Crown of the Kobold King.items.[].system.spell.system.duration.value} (same value: '10 minutes')
                        level : object {Crown of the Kobold King.items.[].system.spell.system.level}
                            value : integer {Crown of the Kobold King.items.[].system.spell.system.level.value} (same value: 2)
                        location : object {Crown of the Kobold King.items.[].system.spell.system.location}
                            heightenedLevel : integer {Crown of the Kobold King.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
                            value : string {Crown of the Kobold King.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {Crown of the Kobold King.items.[].system.spell.system.publication}
                            license : string {Crown of the Kobold King.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Crown of the Kobold King.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Crown of the Kobold King.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                        range : object {Crown of the Kobold King.items.[].system.spell.system.range}
                            value : string {Crown of the Kobold King.items.[].system.spell.system.range.value} (same value: 'touch')
                        requirements : string {Crown of the Kobold King.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Crown of the Kobold King.items.[].system.spell.system.rules}
                        slug : string {Crown of the Kobold King.items.[].system.spell.system.slug} (same value: 'spider-climb')
                        target : object {Crown of the Kobold King.items.[].system.spell.system.target}
                            value : string {Crown of the Kobold King.items.[].system.spell.system.target.value} (same value: '1 creature')
                        time : object {Crown of the Kobold King.items.[].system.spell.system.time}
                            value : string {Crown of the Kobold King.items.[].system.spell.system.time.value} (same value: '2')
                        [defense] : empty
                        traits : object {Crown of the Kobold King.items.[].system.spell.system.traits}
                            rarity : string {Crown of the Kobold King.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Crown of the Kobold King.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=2
                                Value type: string {Crown of the Kobold King.items.[].system.spell.system.traits.traditions.[]} (2 different values)
                                    'arcane' (x1)
                                    'primal' (x1)
                            value : array<string> {Crown of the Kobold King.items.[].system.spell.system.traits.value}
                                Length: min=2 max=2
                                Value type: string {Crown of the Kobold King.items.[].system.spell.system.traits.value.[]} (2 different values)
                                    'concentrate' (x1)
                                    'manipulate' (x1)
                    type : string {Crown of the Kobold King.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Crown of the Kobold King.items.[].system.spelldc}
                    dc : integer {Crown of the Kobold King.items.[].system.spelldc.dc} (7 different values)
                        25 (x2)
                        18 (x2)
                        21 (x2)
                        17 (x2)
                        26 (x2)
                        20 (x1)
                        22 (x1)
                    value : integer {Crown of the Kobold King.items.[].system.spelldc.value} (7 different values)
                        10 (x3)
                        17 (x2)
                        13 (x2)
                        9 (x2)
                        20 (x1)
                        18 (x1)
                        14 (x1)
                [splashDamage] : object {Crown of the Kobold King.items.[].system.splashDamage}
                    value : integer {Crown of the Kobold King.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Crown of the Kobold King.items.[].system.stackGroup} (2 different values)
                    'arrows' (x1)
                    'bolts' (x1)
                [stowing] : boolean {Crown of the Kobold King.items.[].system.stowing} (same value: False)
                [strength] : integer {Crown of the Kobold King.items.[].system.strength} (2 different values)
                    0 (x4)
                    1 (x3)
                [target] : object {Crown of the Kobold King.items.[].system.target}
                    value : string {Crown of the Kobold King.items.[].system.target.value} (20 different values)
                [time] : object {Crown of the Kobold King.items.[].system.time}
                    value : string {Crown of the Kobold King.items.[].system.time.value} (8 different values)
                        '2' (x63)
                        '1' (x12)
                        '1 to 3' (x5)
                        '1 minute' (x3)
                        'reaction' (x2)
                        '10 minutes' (x1)
                        'free' (x1)
                        '1 hour' (x1)
                [tradition] : object {Crown of the Kobold King.items.[].system.tradition}
                    value : string {Crown of the Kobold King.items.[].system.tradition.value} (4 different values)
                        'divine' (x6)
                        'occult' (x3)
                        'arcane' (x2)
                        'primal' (x1)
                [traits] : object {Crown of the Kobold King.items.[].system.traits}
                    [rarity] : string {Crown of the Kobold King.items.[].system.traits.rarity} (4 different values)
                        'common' (x254)
                        'uncommon' (x10)
                        'unique' (x4)
                        'rare' (x1)
                    [traditions] : array<string> {Crown of the Kobold King.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Crown of the Kobold King.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x68)
                            'occult' (x60)
                            'divine' (x46)
                            'primal' (x38)
                    value : array<string> {Crown of the Kobold King.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Crown of the Kobold King.items.[].system.traits.value.[]} (77 different values)
                [usage] : object {Crown of the Kobold King.items.[].system.usage}
                    value : string {Crown of the Kobold King.items.[].system.usage.value} (5 different values)
                        'held-in-one-hand' (x24)
                        'wornheadwear' (x2)
                        'held-in-two-hands' (x2)
                        'held-in-one-plus-hands' (x1)
                        'worn' (x1)
                [uses] : object {Crown of the Kobold King.items.[].system.uses}
                    autoDestroy : boolean {Crown of the Kobold King.items.[].system.uses.autoDestroy} (2 different values)
                        True (x5)
                        False (x1)
                    max : integer {Crown of the Kobold King.items.[].system.uses.max} (same value: 1)
                    value : integer {Crown of the Kobold King.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Crown of the Kobold King.items.[].system.weaponType}
                    value : string {Crown of the Kobold King.items.[].system.weaponType.value} (2 different values)
                        'melee' (x33)
                        'ranged' (x10)
            type : string {Crown of the Kobold King.items.[].type} (11 different values)
            [_stats] : object {Crown of the Kobold King.items.[]._stats}
                compendiumSource : string {Crown of the Kobold King.items.[]._stats.compendiumSource} (106 different values)
            [flags] : object {Crown of the Kobold King.items.[].flags}
                pf2e : object {Crown of the Kobold King.items.[].flags.pf2e}
                    linkedWeapon : string {Crown of the Kobold King.items.[].flags.pf2e.linkedWeapon} (14 different values)
    name : string {Crown of the Kobold King.name} (all different values)
    system : object {Crown of the Kobold King.system}
        [abilities] : object {Crown of the Kobold King.system.abilities}
            cha : object {Crown of the Kobold King.system.abilities.cha}
                mod : integer {Crown of the Kobold King.system.abilities.cha.mod} (8 different values)
                    2 (x9)
                    0 (x5)
                    4 (x4)
                    -5 (x3)
                    -2 (x2)
                    3 (x2)
                    1 (x1)
                    6 (x1)
            con : object {Crown of the Kobold King.system.abilities.con}
                mod : integer {Crown of the Kobold King.system.abilities.con.mod} (5 different values)
                    2 (x13)
                    4 (x7)
                    3 (x3)
                    0 (x2)
                    1 (x2)
            dex : object {Crown of the Kobold King.system.abilities.dex}
                mod : integer {Crown of the Kobold King.system.abilities.dex.mod} (7 different values)
                    4 (x9)
                    3 (x7)
                    2 (x5)
                    0 (x3)
                    6 (x1)
                    1 (x1)
                    -2 (x1)
            int : object {Crown of the Kobold King.system.abilities.int}
                mod : integer {Crown of the Kobold King.system.abilities.int.mod} (9 different values)
                    0 (x8)
                    -2 (x4)
                    -5 (x3)
                    2 (x3)
                    -4 (x2)
                    1 (x2)
                    -3 (x2)
                    4 (x2)
                    6 (x1)
            str : object {Crown of the Kobold King.system.abilities.str}
                mod : integer {Crown of the Kobold King.system.abilities.str.mod} (9 different values)
                    1 (x6)
                    5 (x5)
                    4 (x4)
                    0 (x3)
                    -5 (x2)
                    2 (x2)
                    -1 (x2)
                    6 (x2)
                    3 (x1)
            wis : object {Crown of the Kobold King.system.abilities.wis}
                mod : integer {Crown of the Kobold King.system.abilities.wis.mod} (5 different values)
                    4 (x9)
                    1 (x8)
                    0 (x4)
                    2 (x3)
                    3 (x3)
        attributes : object {Crown of the Kobold King.system.attributes}
            ac : object {Crown of the Kobold King.system.attributes.ac}
                [details] : string {Crown of the Kobold King.system.attributes.ac.details} (3 different values)
                    '' (x25)
                    '18 when broken' (x1)
                    '(13 when broken); construct armor' (x1)
                value : integer {Crown of the Kobold King.system.attributes.ac.value} (12 different values)
            [allSaves] : object {Crown of the Kobold King.system.attributes.allSaves}
                value : string {Crown of the Kobold King.system.attributes.allSaves.value} (same value: '')
            hp : object {Crown of the Kobold King.system.attributes.hp}
                details : string {Crown of the Kobold King.system.attributes.hp.details} (8 different values)
                    '' (x31)
                    'void healing' (x5)
                    'BT 25' (x1)
                    'BT 27' (x1)
                    'void healing, rejuvenation' (x1)
                    'BT 15' (x1)
                    'BT 29 to smash a 5-ft-sq hole in the wall; Spout H 13; Spout HP 20 (BT 10)' (x1)
                    'Furnace BT 28, Vent Hardness 10, Vent HP 18 (BT 9)' (x1)
                max : integer {Crown of the Kobold King.system.attributes.hp.max} (25 different values)
                temp : integer {Crown of the Kobold King.system.attributes.hp.temp} (same value: 0)
                value : integer {Crown of the Kobold King.system.attributes.hp.value} (25 different values)
            [emitsSound] : string {Crown of the Kobold King.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : mixed
                integer {Crown of the Kobold King.system.attributes.hardness} (5 different values)
                    0 (x10)
                    15 (x2)
                    11 (x1)
                    13 (x1)
                    8 (x1)
                object {Crown of the Kobold King.system.attributes.hardness}
                    value : integer {Crown of the Kobold King.system.attributes.hardness.value} (2 different values)
                        8 (x1)
                        9 (x1)
            [immunities] : array<object> {Crown of the Kobold King.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Crown of the Kobold King.system.attributes.immunities.[]}
                    type : string {Crown of the Kobold King.system.attributes.immunities.[].type} (12 different values)
            [resistances] : array<object> {Crown of the Kobold King.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {Crown of the Kobold King.system.attributes.resistances.[]}
                    [doubleVs] : array<string> {Crown of the Kobold King.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Crown of the Kobold King.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Crown of the Kobold King.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Crown of the Kobold King.system.attributes.resistances.[].exceptions.[]} (4 different values)
                            'force' (x2)
                            'ghost-touch' (x2)
                            'vitality' (x2)
                            'bludgeoning' (x1)
                    type : string {Crown of the Kobold King.system.attributes.resistances.[].type} (7 different values)
                        'all-damage' (x2)
                        'physical' (x2)
                        'piercing' (x1)
                        'slashing' (x1)
                        'electricity' (x1)
                        'poison' (x1)
                        'fire' (x1)
                    value : integer {Crown of the Kobold King.system.attributes.resistances.[].value} (same value: 5)
            [speed] : object {Crown of the Kobold King.system.attributes.speed}
                otherSpeeds : array<object> {Crown of the Kobold King.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Crown of the Kobold King.system.attributes.speed.otherSpeeds.[]}
                        type : string {Crown of the Kobold King.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'fly' (x6)
                            'climb' (x2)
                            'burrow' (x2)
                            'swim' (x1)
                        value : integer {Crown of the Kobold King.system.attributes.speed.otherSpeeds.[].value} (6 different values)
                            25 (x4)
                            30 (x2)
                            20 (x2)
                            5 (x1)
                            10 (x1)
                            15 (x1)
                [special] : string {Crown of the Kobold King.system.attributes.speed.special} (same value: '')
                value : integer {Crown of the Kobold King.system.attributes.speed.value} (6 different values)
                    25 (x15)
                    0 (x4)
                    15 (x3)
                    20 (x2)
                    30 (x2)
                    10 (x1)
            [stealth] : object {Crown of the Kobold King.system.attributes.stealth}
                details : string {Crown of the Kobold King.system.attributes.stealth.details} (4 different values)
                    '<p>(expert)</p>' (x9)
                    '' (x4)
                    '<p>(trained)</p>' (x1)
                    '<p>Either DC 18 or 0 if the eyes covering an area that obscures a pitfall are destroyed.</p>' (x1)
                value : integer {Crown of the Kobold King.system.attributes.stealth.value} (8 different values)
                    8 (x4)
                    10 (x3)
                    5 (x3)
                    12 (x1)
                    -2 (x1)
                    13 (x1)
                    -10 (x1)
                    6 (x1)
            [weaknesses] : array<object> {Crown of the Kobold King.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {Crown of the Kobold King.system.attributes.weaknesses.[]}
                    type : string {Crown of the Kobold King.system.attributes.weaknesses.[].type} (3 different values)
                        'cold' (x2)
                        'fire' (x1)
                        'vitality' (x1)
                    value : integer {Crown of the Kobold King.system.attributes.weaknesses.[].value} (3 different values)
                        5 (x2)
                        8 (x1)
                        10 (x1)
        details : object {Crown of the Kobold King.system.details}
            [blurb] : string {Crown of the Kobold King.system.details.blurb} (20 different values)
            [languages] : object {Crown of the Kobold King.system.details.languages}
                details : string {Crown of the Kobold King.system.details.languages.details} (5 different values)
                    '' (x22)
                    '(can\'t speak any language)' (x2)
                    'any one ancient language' (x1)
                    'can\'t speak any language' (x1)
                    '(can\'t speak any language); telepathy 60 ft' (x1)
                value : array<string> {Crown of the Kobold King.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {Crown of the Kobold King.system.details.languages.value.[]} (11 different values)
            level : object {Crown of the Kobold King.system.details.level}
                value : integer {Crown of the Kobold King.system.details.level.value} (10 different values)
                    2 (x13)
                    3 (x5)
                    6 (x5)
                    5 (x4)
                    4 (x4)
                    1 (x3)
                    8 (x3)
                    7 (x3)
                    -1 (x1)
                    0 (x1)
            [privateNotes] : string {Crown of the Kobold King.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Crown of the Kobold King.system.details.publicNotes} (11 different values)
            publication : object {Crown of the Kobold King.system.details.publication}
                license : string {Crown of the Kobold King.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Crown of the Kobold King.system.details.publication.remaster} (same value: False)
                title : string {Crown of the Kobold King.system.details.publication.title} (same value: 'Pathfinder Adventure: Crown of the Kobold King')
            [description] : string {Crown of the Kobold King.system.details.description} (15 different values)
            [disable] : string {Crown of the Kobold King.system.details.disable} (15 different values)
            [isComplex] : boolean {Crown of the Kobold King.system.details.isComplex} (2 different values)
                False (x10)
                True (x5)
            [reset] : string {Crown of the Kobold King.system.details.reset} (6 different values)
                '' (x10)
                '<p>After 1 minute, the chamber rights itself and resets the trap.</p>' (x1)
                '<p>At the end of a round in which there are no creatures standing on the floor or stuck to the lodestone, the trap deactivates. The vargouilles return to their alcoves, and the doors close. The trap resets automatically after 1 minute.</p>' (x1)
                '<p>The Last Crucible deactivates and resets 10 minutes after it has no target creatures (because the creatures either left area <strong>H4</strong> or died). Any thoqquas that still live sense the magma river at area <strong>H6</strong> and eventually make their way north to that area to swim away.</p>' (x1)
                '<p>The trap resets after 1 minute, during which it sees no creatures to target.</p>' (x1)
                '<p>Creatures can still fall down the shaft even after the cauldron is released, but the cauldron must be reset manually.</p>' (x1)
            [routine] : string {Crown of the Kobold King.system.details.routine} (6 different values)
        [initiative] : object {Crown of the Kobold King.system.initiative}
            statistic : string {Crown of the Kobold King.system.initiative.statistic} (2 different values)
                'perception' (x26)
                'stealth' (x1)
        [perception] : object {Crown of the Kobold King.system.perception}
            details : string {Crown of the Kobold King.system.perception.details} (same value: '')
            mod : integer {Crown of the Kobold King.system.perception.mod} (11 different values)
            senses : array<object> {Crown of the Kobold King.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Crown of the Kobold King.system.perception.senses.[]}
                    [acuity] : string {Crown of the Kobold King.system.perception.senses.[].acuity} (2 different values)
                        'precise' (x4)
                        'imprecise' (x2)
                    [range] : integer {Crown of the Kobold King.system.perception.senses.[].range} (3 different values)
                        60 (x3)
                        30 (x2)
                        40 (x1)
                    type : string {Crown of the Kobold King.system.perception.senses.[].type} (7 different values)
                        'darkvision' (x23)
                        'tremorsense' (x2)
                        'echolocation' (x1)
                        'low-light-vision' (x1)
                        'scent' (x1)
                        'motion-sense' (x1)
                        'lifesense' (x1)
            [vision] : boolean {Crown of the Kobold King.system.perception.vision} (same value: False)
        [resources] : object {Crown of the Kobold King.system.resources}
            [focus] : object {Crown of the Kobold King.system.resources.focus}
                max : integer {Crown of the Kobold King.system.resources.focus.max} (2 different values)
                    2 (x2)
                    1 (x1)
                value : integer {Crown of the Kobold King.system.resources.focus.value} (2 different values)
                    2 (x2)
                    1 (x1)
        saves : object {Crown of the Kobold King.system.saves}
            fortitude : object {Crown of the Kobold King.system.saves.fortitude}
                saveDetail : string {Crown of the Kobold King.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Crown of the Kobold King.system.saves.fortitude.value} (13 different values)
            reflex : object {Crown of the Kobold King.system.saves.reflex}
                saveDetail : string {Crown of the Kobold King.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Crown of the Kobold King.system.saves.reflex.value} (14 different values)
            will : object {Crown of the Kobold King.system.saves.will}
                saveDetail : string {Crown of the Kobold King.system.saves.will.saveDetail} (same value: '')
                value : integer {Crown of the Kobold King.system.saves.will.value} (14 different values)
        [skills] : object {Crown of the Kobold King.system.skills}
            [acrobatics] : object {Crown of the Kobold King.system.skills.acrobatics}
                base : integer {Crown of the Kobold King.system.skills.acrobatics.base} (7 different values)
                    8 (x3)
                    7 (x3)
                    12 (x2)
                    10 (x2)
                    5 (x1)
                    13 (x1)
                    18 (x1)
            [arcana] : object {Crown of the Kobold King.system.skills.arcana}
                base : integer {Crown of the Kobold King.system.skills.arcana.base} (3 different values)
                    17 (x1)
                    7 (x1)
                    16 (x1)
            [athletics] : object {Crown of the Kobold King.system.skills.athletics}
                base : integer {Crown of the Kobold King.system.skills.athletics.base} (12 different values)
            [crafting] : object {Crown of the Kobold King.system.skills.crafting}
                base : integer {Crown of the Kobold King.system.skills.crafting.base} (4 different values)
                    6 (x3)
                    15 (x1)
                    14 (x1)
                    7 (x1)
                [special] : array<object> {Crown of the Kobold King.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Crown of the Kobold King.system.skills.crafting.special.[]}
                        base : integer {Crown of the Kobold King.system.skills.crafting.special.[].base} (3 different values)
                            8 (x3)
                            16 (x1)
                            9 (x1)
                        label : string {Crown of the Kobold King.system.skills.crafting.special.[].label} (2 different values)
                            'traps' (x4)
                            'Traps' (x1)
                        [predicate] : array<string> {Crown of the Kobold King.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Crown of the Kobold King.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:trap')
            [deception] : object {Crown of the Kobold King.system.skills.deception}
                base : integer {Crown of the Kobold King.system.skills.deception.base} (8 different values)
                    13 (x1)
                    8 (x1)
                    4 (x1)
                    15 (x1)
                    12 (x1)
                    6 (x1)
                    16 (x1)
                    11 (x1)
            [diplomacy] : object {Crown of the Kobold King.system.skills.diplomacy}
                base : integer {Crown of the Kobold King.system.skills.diplomacy.base} (same value: 8)
            [intimidation] : object {Crown of the Kobold King.system.skills.intimidation}
                base : integer {Crown of the Kobold King.system.skills.intimidation.base} (8 different values)
                    6 (x2)
                    15 (x1)
                    11 (x1)
                    12 (x1)
                    18 (x1)
                    20 (x1)
                    9 (x1)
                    8 (x1)
            [medicine] : object {Crown of the Kobold King.system.skills.medicine}
                base : integer {Crown of the Kobold King.system.skills.medicine.base} (same value: 15)
            [nature] : object {Crown of the Kobold King.system.skills.nature}
                base : integer {Crown of the Kobold King.system.skills.nature.base} (2 different values)
                    11 (x1)
                    13 (x1)
            [occultism] : object {Crown of the Kobold King.system.skills.occultism}
                base : integer {Crown of the Kobold King.system.skills.occultism.base} (3 different values)
                    17 (x1)
                    15 (x1)
                    7 (x1)
            [performance] : object {Crown of the Kobold King.system.skills.performance}
                base : integer {Crown of the Kobold King.system.skills.performance.base} (same value: 8)
            [religion] : object {Crown of the Kobold King.system.skills.religion}
                base : integer {Crown of the Kobold King.system.skills.religion.base} (4 different values)
                    13 (x1)
                    9 (x1)
                    5 (x1)
                    16 (x1)
            [society] : object {Crown of the Kobold King.system.skills.society}
                base : integer {Crown of the Kobold King.system.skills.society.base} (2 different values)
                    15 (x1)
                    7 (x1)
            [stealth] : object {Crown of the Kobold King.system.skills.stealth}
                base : integer {Crown of the Kobold King.system.skills.stealth.base} (9 different values)
                    7 (x4)
                    14 (x3)
                    11 (x3)
                    8 (x3)
                    12 (x2)
                    15 (x2)
                    10 (x2)
                    18 (x1)
                    5 (x1)
                [special] : array<object> {Crown of the Kobold King.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Crown of the Kobold King.system.skills.stealth.special.[]}
                        base : integer {Crown of the Kobold King.system.skills.stealth.special.[].base} (3 different values)
                            10 (x1)
                            17 (x1)
                            7 (x1)
                        label : string {Crown of the Kobold King.system.skills.stealth.special.[].label} (3 different values)
                            'in rocky terrain' (x1)
                            'in moist areas' (x1)
                            'in Lava' (x1)
                        predicate : array<string> {Crown of the Kobold King.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Crown of the Kobold King.system.skills.stealth.special.[].predicate.[]} (3 different values)
                                'terrain:rocky' (x1)
                                'terrain:moist' (x1)
                                'terrain:lava' (x1)
            [survival] : object {Crown of the Kobold King.system.skills.survival}
                base : integer {Crown of the Kobold King.system.skills.survival.base} (5 different values)
                    8 (x2)
                    13 (x2)
                    3 (x1)
                    11 (x1)
                    5 (x1)
            [thievery] : object {Crown of the Kobold King.system.skills.thievery}
                base : integer {Crown of the Kobold King.system.skills.thievery.base} (same value: 8)
        traits : object {Crown of the Kobold King.system.traits}
            rarity : string {Crown of the Kobold King.system.traits.rarity} (4 different values)
                'unique' (x16)
                'common' (x13)
                'uncommon' (x9)
                'rare' (x4)
            size : object {Crown of the Kobold King.system.traits.size}
                value : string {Crown of the Kobold King.system.traits.size.value} (3 different values)
                    'med' (x28)
                    'sm' (x13)
                    'lg' (x1)
            value : array<string> {Crown of the Kobold King.system.traits.value}
                Length: min=1 max=6
                Value type: string {Crown of the Kobold King.system.traits.value.[]} (33 different values)
        [creatureType] : string {Crown of the Kobold King.system.creatureType} (same value: '')
        [statusEffects] : array<> {Crown of the Kobold King.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Crown of the Kobold King.type} (2 different values)
        'npc' (x27)
        'hazard' (x15)